![]() ![]() ![]() Obviously there will also be some part count threshold beyond which you will start to see impacts to the frame rate, because we’re not going to give you a hard limit. So we put a lot of thought in to optimising the way that we’re calculating rigid body physics, working with ideas like basically a LOD system for those physics calculations. How are you planning to better support high part counts on vessels compared to the old game, which was a bit notorious for lagging with larger creations?įor the original Kerbal Space Program and this game, rigid body physics calculation is a CPU intensive process and traditionally the higher your part count, the worse your frame rate. Notice: To display this embed please allow the use of Functional Cookies in Cookie Preferences. Fundamentally it is a new company because the composition of the team has largely been shaped by the challenge of building this new game. As a funny side story, they actually asked us permission because we had the name first, and we said yes!īut also because we were reshaping the company around this project anyway, Star Theory felt more resonant. We were originally Uber Entertainment and then we got tired of being confused with the car sharing company. The team is north of about 30 people right now and we’re still growing. VGC saw the game in action in a behind-closed-doors meeting and it appears its creators are well aware of the task at hand, having already worked to implement many of the KSP community’s most requested features.Ī technical game requires technical interview questions, so we called in the assistance of VGC technical director – and KSP super fan – Kornel Lambert to extract the most in-depth info yet from creative director Nate Simpson.Ĭan you give us a bit of background on Star Theory and who is working on KSP2? The original was obviously built by Mexico-based Squad. The title’s in development at Star Theory Games (formerly Uber Entertainment), an independent studio “comprised of a team of engineers and designers with aerospace specialization.” KSP 2 will launch in spring 2020 for PC on Steam and other storefronts, and “shortly after” for PlayStation 4 and Xbox One. Take-Two‘s indie publishing label Private Division announced Kerbal Space Program 2 at Gamescom, the sequel to 2011’s popular engineering sim. ![]()
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